I'd rather integer numbers like in DS1 & 2. Ill try adding more damage to fix it.Ī shame that this bad graphic design nerfed my weapons so much on previous games. When those necros with Scaf armors started appearing (Impossible difficult) I was like shooting them 3-4 times with the precision tip. The weapon at the top of the diffraction tesla is the precision tesla: it works much like the contact beam and it's purpose is to focus a strong foe, while the other does the crowd control. I thought the weapon was definitely broken - in the bad way - now I'll give it one more try. In DS3, with the graphic at 100% plus acid bath, it won't kill the weakest slasher. Maybe it can fix my detonator as well: in DS2 it can kill mostly necros, even enhanced, without upgrades (need well placed shot) in ONE shot. That's why my Line Gun looks ridiculous in late game as well - cause I haven't added enough circuits due to the weapon graphic stats in the bench. My aim is also killing mostly mobs in 1-2 shot (like it does in early game), since this weapon is great for crowd control. So if I place more damage circuits, I guess a can even the scales. I'm on my fisrt run with tesla + diffraction as well (what a weapon!), and my main concern was about the "damage reduction" as enhanced necromorphs started showing up. If I drop them down to +2 (still 100% stats) I often have to place a second shot at some enemys. With all the +3 damage mods (more than 100% stat) I one shot nearly every enemy in the highest difficulty. I primarily use the teslacore with diffraction-mod.
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